Friday, March 31, 2023

Conclusion: The Role of Science Fiction Films in Shaping Public Perceptions of Science and Technology

Name: Nilay N. Rathod

Paper 210A: Research Project Writing: Dissertation Writing

Subject Code: 22417

Batch: M.A. Sem-4 (2021-23)

Roll No: 17

Enrolment No:4069206420210030

Email Address: rathodnilay2017@gmail.com

Submitted to: Department of English, Maharaja

Krishnakumarsinhji Bhavnagar University


The study on the impact of science fiction films on public perception of science and technology leads to the conclusion that the genre has a substantial influence on the audience's comprehension and perception of scientific subjects. The study emphasises the power of science fiction films to impact public opinion, influence politicians, and stimulate scientific research and development. According to the findings, science fiction films like The Matrix trilogy and Blade Runner 2049 have been impactful on hazards and advantages of technology breakthroughs, as well as the significance of ethical principles. Furthermore, the research highlights the importance of reader perspectives in defining science fiction and fantasy. The study by Menadue and Jacups, as mentioned in chapter 2 demonstrates that readers grasp the distinction between science fiction and fantasy and that these genres are not regarded subcategories of one another. The findings show that while classifying and categorising science fiction and fantasy works, reader perspectives should be considered.

However, it is important to note that the research has certain limitations, including the online survey's methodology and sample characteristics. The research had a small sample size, and respondents were self-selected, thus the results may not truly represent the larger community of science fiction readers. Also, the online survey approach may not sufficiently capture the attitudes and participation of a bigger segment of the science fiction audience who do not routinely utilise the internet or social media. In addition, open-ended responses were not included in the survey, which may have offered more in-depth insights on reader perspectives.

 Finally, the study on the impact of science fiction films on public perception of science and technology demonstrates the genre's heavy impact on the audience's comprehension and perception of scientific concepts. The findings imply that science fiction films have the capacity to impact public opinion, legislators, and scientific research and development. When classifying and categorising science fiction and fantasy works, readers' viewpoints should be considered. Nonetheless, the study has several limitations that should be considered when interpreting the findings. Further study is needed to investigate the influence of science fiction on the public and the significance of reader opinions in defining the genre.

 As we raised the question in previous chapter that How films alter people's cognitive abilities to perceive things and reality in separate ways? And What effect do science fiction films have on popular view of science and technology? What is the influence of these perceptions on society?

The questions that we raised in first chapter can be answered in straightforward way. Let us see how this study has answered this question. Science fiction films have a considerable influence on how people think about science and technology. These films expose viewers to fresh and inventive ideas that can help influence their knowledge of science and technology. Science fiction films may affect public perceptions of the role of technology in society and inspire scientific progress by generating fictitious worlds and possibilities. The influence of science fiction films on public perception, on the other hand, is multifaceted and subtle. These films frequently include social and political commentary that might influence people's perceptions of the future and the path of technology. Films depicting dystopian civilizations, for example, might promote a negative perspective of technology and its possible societal repercussions. Films that depict utopian civilizations, on the other hand, can foster a favourable image of technology and motivate people to work towards a better future.

In recent decades, science fiction films have played a key role in influencing society's perception of science and technology. From the technophobic elements in Blade Runner to the simulated world of The Matrix, science fiction films function as a mirror to the world we inhabit, incorporating philosophical ideas to provide a commentary on the impact of technology in modern society. By applying Baudrillard's theory of simulation - which argues that the universe is becoming a copy of a copy, free from any notion of originality - we can understand the implications of science fiction films in the context of the real world.

Science fiction films have been increasingly gaining popularity in recent decades and this can be credited to the way these movies tend to deal with social commentary. A lot of times, science fiction movies show a future world that is either drastically different or like our own. This can be used to make a commentary about the current state of the world and how it might change in the future. For example, as discussed in the previous chapters the movie Blade Runner is set in a future world where humankind has created an artificial intelligence that they use for slave labour. This film provides a commentary on the way that technology is changing and how it might be used in the future. The Matrix is another example of a science fiction film that explores the implications of technology on society. In this film, the characters

The role of science fiction films in stimulating philosophical inquiry into the effects of technology can be seen in the two cult classics, Blade Runner, and The Matrix. In Blade Runner, the protagonist explores a world where technology has been used to control, manipulate, and oppress its citizens. This technophobic narrative reflects society's fears that technology has gone unchecked, with dire consequences for humanity. Similarly, The Matrix tells the story of a simulated world where technology isolates and divides people, mirroring the loss of humanity that is often associated with technological advancement.

Simulation can be said to be the central theme of these films. Baudrillard believed that in a world where the line between real and simulated has blurred, humans find it increasingly difficult to distinguish between the two. Both Blade Runner and The Matrix make this point, highlighting the implications of a world entirely made up of simulation. In The Matrix, for example, Neo's journey to liberate humanity from a simulated world reflects the dangers of giving technology too much power over our lives and identities. Similarly, in Blade Runner, the replicants' struggle to find meaning and purpose in a world that views them as insignificant machines demonstrates the consequences of relying on technology to define our existence. Both films also question the nature of reality, challenging viewers to consider whether their own experiences are authentic or merely simulations created by external forces. In this way, the films serve as cautionary tales, warning against the dangers of becoming too reliant on technology and losing touch with what it means to be truly human.

In today's technological age, films such as Blade Runner and The Matrix raise important questions about the dangers of over-reliance on technology. Science fiction films have always been major commentators on the impact of technology on our lives, and by utilizing the ideas of Baudrillard's simulation to explore the implications of a simulated world, they have a significant impact on society's perception of science and technology. These films highlight the potential consequences that can arise if society continues to prioritize technology and artificial intelligence over humanity. They inspire us to consider how this technology is impacting our lives and whether we are headed down a dangerous path.

Jean Baudrillard’s Simulacra and Simulation (1981) is a cross-postmodern and media theoretical-analysis that examines the notion of a ‘hyperreal’ state of existence. It examines the idea of the ‘simulation of reality’ and how media, through ever-advancing technologies and systems, can often produce a reality that is not ‘real’ in any pre-conceived notion of truth. A comparative analysis of The Matrix (1999) and Blade Runner 2049 (2017), using Baudrillard’s concept of the simulation of reality, reveals how both films explore the idea of a simulated reality created by technology, and the consequences on society of living within such a construct.

The Matrix is a science fiction action film about a simulated world created by machines as a means of enslaving humanity, whilst keeping them unaware of their true predicament. Baudrillard’s theory of simulacra can be clearly seen in this film, as the result of machines simulating the world experienced by humans, creating a false reality that is in effect just a simulation, an imitation of the real world. The simulated world created by The Matrix is a place in which humans are kept in an ‘unconscious’ state, unable to recognise the real reality. They exist in a ‘fantasy’ world, in which they believe they are experiencing the real thing but are living in a simulation. The film explores the concept of what is real and what is simulated, and how humans perceive the world around them. Baudrillard argues that the simulacrum is a copy without an original and that the world we live in has become so saturated with representations of things that we no longer have access to the real.

In The Matrix, humans are living in a world that has been created by machines, and they are completely unaware of the true nature of their existence. The world they experience is a simulation of reality, but to them, it is the only reality they know. They are trapped in a world of illusion, unable to recognize the real world outside of The Matrix. The Matrix also highlights the idea that technology has become a way for us to escape from reality. In the film, the machines have created a simulated world that is more appealing to humans than the real world, allowing them to escape from the problems they face in the real world. This reflects Baudrillard's idea that we have become a society that is obsessed with images and representations, and that we have lost touch with the real world. Overall, The Matrix serves as a powerful critique of our culture's relationship with reality, and how technology has become a means of escaping from it. The film highlights the need for us to be more aware of the simulacra that surround us and to strive to connect with the real world, rather than being seduced by the illusions of technology.

 

Two science fiction films that have influenced society's perspectives on science and technology are Blade Runner 2049 and The Matrix. In Blade Runner, the postmodern identity crisis is a fundamental issue that affects everything and everyone. Deckard's relationship  reflects the most desperate desire for completeness. Los Angeles 2019 in Blade Runner has no geographical core, no original past to relate to, and no secure history to be linked by. This world is totally simulated, and the replicants are driven to it by their own need for purpose and identity. In Blade Runner, Deckard's true ambition is to discover his origins and learn the truth about who he is and where he came from. The mystery surrounding his identification represents the film's postmodernist style, which allegedly leads the spectator back to how the actual world has evolved. Deckard's pursuit of the replicants, as well as his love connection with Rachael, are both journeys inside his own heart. Blade Runner's technophobic components reflect society's anxieties that technology and science have gained too much influence and control over people's daily lives. Ultimately, Blade Runner 2049 has had a huge influence on society's perspective of science and technology, particularly the ramifications of a world totally based on simulation.


The Study argues that science fiction films have had a huge impact on how the public perceives science and technology. They can both thrill and inspire people about the prospects of scientific discoveries, as well as instil dread and caution about possible hazards. The Matrix Trilogy and Blade Runner are two science fiction films that examine the relationship between people and technology, as well as the implications of their interactions. These films emphasise the significance of ethics and care in technological advancement. Moreover, Jean Baudrillard's Simulacra and Simulation Theory philosophy provides a prism through which to evaluate the idea of hyperreality depicted in science fiction films. According to Baudrillard, we live in a hyperreal world where simulations and copies have supplanted the original. Science fiction films frequently show a hyperreal world in which technology has evolved to the point that it is difficult to tell what is real and what is artificial. As a result, they serve as a warning about the perils of unrestrained technological growth. Science fiction films have been a significant instrument in changing the public's understanding and image of science and technology, and they will almost certainly continue to be so in the future.


The Matrix Trilogy is an example of a science fiction film that has influenced popular opinion. The video investigates the notion that the reality we know is a computer simulation, a concept strongly related to Jean Baudrillard's Simulacra and Simulation Theory. The Matrix has had a huge cultural influence, influencing countless novels, films, and computer games that deal with comparable topics. Another example is the science fiction film Blade Runner, which examines the connection between humans and artificial intelligence. Real-world technology such as face recognition software and drones has been acknowledged as being inspired by Blade Runner. The film's depiction of a bleak future in which robots are indistinguishable from humans has generated discussions on the ethics of artificial intelligence.


The idea of hyperreality, as discussed by philosopher Jean Baudrillard in his book Simulacra and Simulation Theory, is also pertinent to the impact of science fiction films in moulding public perception. The blurring of the distinctions between what is real and what is simulated is referred to as hyperreality. Science fiction films, particularly those that investigate virtual reality and other universes, can help us comprehend hyperreality and how it changes our experience of the world. Science fiction films have played a significant role in shaping public perception of science and technology. Films such as The Matrix Trilogy and Blade Runner have inspired real-world technologies and sparked debates about the ethics of artificial intelligence. The concepts explored in these films, such as hyperreality, have contributed to our understanding of the world we live in and our relationship with technology. The continued exploration of science and technology in science fiction films will undoubtedly continue to shape public perception and inspire innovation.


Based on the research findings, science fiction films have clearly had an important impact on technological advancement. The concepts given by authors and designers in science fiction films have been the primary drivers of technical advancement, with design frequently preceding technology. Moreover, science fiction films have shown that there are no boundaries to design or technology, stimulating creative thought and invention. Furthermore, as a study by MIT Technology Review titled, “When science fiction inspires real technology” points out, science fiction films have acted as a source of inspiration for human-computer interface problems. Science fiction films have inspired real-world developments in fields such as shapeshifting, robots, and artificial intelligence by examining notions such as these.

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